5/10/2023 0 Comments Anyunlock activation code free![]() You can then log into another account to enjoy all services. Now, AnyUnlock sets you free by removing your Apple ID, no password is required. Not able to sign in with a different Apple ID or create a new account. ![]() You can’t listen to Apple Music or download apps.
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5/10/2023 0 Comments Clone drone in the danger zone igg![]() with your mind downloaded into a robot gladiator, you must survive the sinister trials of the arena. Clone drone in the danger zone is a robot voxel slice em up where any part of your body can be sliced off. all of those new features made endless mode fun since i always anticipated each chapter enhancing the endless mode experience. chapter 1 was the introduction of the gameplay. Every other chapter had a few gimmicks, like chapter 2 had hammers, chapter 3 had armor, and chapter 4 had spears. as fans of playing games with controllers on the pc ourselves, we always suspected clone drone would be a great fit for controller support, but couldn’t be sure until we tested it out to.Ĭhapter 4 Sneak Peek Spear Bots And Battlecruisers Clone Drone In (even before chapter 4!) one of the top requests we’ve gotten ever since we entered early access has been support for game controllers & key remapping. clone drone in the danger zone is a robot voxel slice em up where any part of your body can be sliced off. Clone drone comes to consoles! we’re super excited to tell you that clone drone will be coming to xbox one, playstation 4 and nintendo switch! while the main team finishes up chapter 5, the talented people at the knights of unity are hard at work making sure the game integrates smoothly with all the major consoles. It's finally here! clone drone in the danger zone's long awaited story mode update is here! let's dive into chapter 4 □ don't forget to drop a like on the. Chapter 4 Update Is Here Clone Drone In The Danger Zone GameplayĬlone drone in the danger zone gameplay 18,024 views 286 share frazzz 57.6k subscribers chapter 4 is finally here for clone drone in the danger zone and it has all sorts of crazy. In total, including DLCs, the game features 103 cars. the Ford Mustang Boss 302), among others, representing the Tuner discipline and the likes of the Bugatti Veyron 16.4 Super Sport and the Koenigsegg Agera R (Hypercars) representing the Street discipline. Chevrolet Cruze and Holden Commodore (VF, as well as the present-day and classic GT cars of the Endurance discipline (like the Mercedes-Benz SLS AMG GT3 (Category B) and the Ford GT40 Mk I), the Dallara DW12 chassis of the Ind圜ar Series (Formula A) from the Open Wheel discipline, American muscle cars (e. Some of the highlights of the vehicles on offer are the contemporary BTCC (Class C), Stock Car Brasil (Class A) and V8 Supercars (Super Tourers) of the Touring discipline (e. ![]() The cars in the disciplines of Grid Autosport are further divided into tiers and classes of various strength. Soon after the game’s release, they were also presented with sets of specific challenges, called RaceNet Challenges, announced by Codemasters. Online racing is conducted via RaceNet, Codemasters’ community hub on which players can form racing clubs, earn XP and cash as they race and fulfill sponsor objectives, then use their earnings to purchase and upgrade vehicles. The teams – including the best-in-the-business Ravenwest, making a return from Race Driver: Grid – each have different season objectives and sponsor objectives, the achievement of which earns extra experience points (XP) for the players besides those received for their results. The Career mode is divided into seasons before which the player each time has to choose between offers from the game’s racing teams. It is the first video game in GRID series not to feature Vehicle Customization this time in single player career as only featured in online mode. In Grid Autosport, the player acts as a racing driver with opportunities to start and build their own racing career via the single-player Career mode, enter competitions with fellow players on the web via the multiplayer Online mode, customise their racing experience (vehicle, circuit, race type, difficulty, etc.) to their own tastes via the single-player Custom Cup mode, and play against each other via the multiplayer Splitscreen mode. Evan-Jones had this to say on the short development cycle between the two games and the general intentions with Grid Autosport. Producer Toby Evan-Jones revealed in an interview that the development of the new title began as soon as the development of Grid 2 came close to a finish, which occurred in the spring of 2013. Grid Autosport was announced on in April 2014 via the official Codemasters Blog, less than a year after the release of its predecessor, Grid 2. We’re thrilled to have Fernando Alonso on board – a global icon with the same passion for racing as us. As a Race Consultant, Fernando is working with all areas of the GRID team to ensure every race is as thrilling as his real-world racing experiences from the handling setup, to gameplay, to the stories and drama that come with each event. TAKE ON FERNANDO ALONSOĪlonso is a perfect fit for GRID, which challenges you to master multiple racing categories in a wide variety of cars. A sequel, Grid, was released on in October 2019 for Microsoft Windows, Xbox One, and PlayStation 4. ![]() The Nintendo Switch version, also from Feral Interactive, was released on 19 September 2019, and their Android version of the game was released on 26 November. Feral Interactive, who brought the game to macOS and Linux, also brought the game to iOS on 27 November 2017. Many critics who praised the game cited how Codemasters seemed to have “gone back to its roots”, with aspects from its early games in the series. 5/9/2023 0 Comments Childrens travel journal![]() It’s fun to see what the kids have added to their travel journals so far! My five-year-old writes about things like washing her hands and using airplane and train potties. I also added plastic covers for durability. I used a 3/4 inch comb to allow for plenty of writing, as well as extra space where the kids can glue or tape in pictures or drawings they make on the trip. ![]() I used our binding machine to put together our DIY travel journals. I put a map of the United Kingdom along with each child’s name on the front cover.
![]() ![]() Your profile picture will also appear when you post to other walls, comment on posts or when your profile is searched. This is the square photo that appears on your timeline layered over your cover photo. Say cheese: this is going to be the photo representing you or your brand on Facebook. Profile Picture: 180 x 180 (Displays 170 x 170 on Desktop) Facebook Event Photo Size & Dimensions Guide.The Picture-Perfect Facebook Cover Photo Size.Always up-to-date list of Facebook ad sizes & specs.Get specs and tips for implementing the best visual content on Facebook with these guides: Make sure that you are choosing dimensions based on where you want the majority of viewers to see your image. One thing to remember when choosing your photos is that there is a difference between how things will display on your personal timeline and how things will display in a user’s newsfeed. One bad image choice could spell the difference in attracting and engaging with this huge user base and being completely ignored. With 1.18 billion monthly active users, Facebook is the world’s largest social network. These links will make it easier for you to navigate to the specific social media image sizes per network: Start Your Free Trial Social Media Image Sizes Per Network Quickly create, organize, edit and publish assets directly from the Asset Library to deliver on-brand, visually engaging posts for any connected social network. Sprout’s Asset Library simplifies publishing and asset management by providing you with a centralized location to store images, videos and text. Download free social media images that are already optimized!Įasily manage multimedia content with Sprout.Bookmark our social media video specs and ad guide!.Easily reference this social media image sizes list in our always up-to-date Google Doc.And along with our resizing tool, we’ve provided all the specific dimensions and a few quick tips to help you decide which image best fits each position.īefore we get into it, here are some additional resources: Sprout Social’s very own tool is free to use to resize, crop and scale social media image sizes. It’s hard to cut and paste an image and reuse it across all of your social networks unless you have a tool like Landscape. ![]() In this quick-scroll world of social media, the visual face of your brand is often times the first thing your audience sees and possibly the one thing they remember. What has become so important is effectively conveying your brand on social media through images and video. Whether it’s a brand promotion, video, news update or even a meme, visual content rules the social media landscape. ![]() I found that these empowered units were often enough to win each scenario, and units without a general attached served more as cannon fodder. Money can be used to upgrade your troops between scenarios medals are used to purchase famous historical generals that can be placed on a unit to boost its capabilities. War buffs will enjoy the commentary between generals that takes place before and during each scenario.Įach map awards up to three stars based on how many turns it takes for you to complete your objectives, and the more stars you earn, the more money and medals you have to spend. All of the scenarios appear to recreate real historical battles such as the North Africa Campaign and the Battle of Dunkirk. The Pacific scenarios are much more difficult, and you receive a lot less help from your computer-controlled partners. All 22 Europe maps must be completed before the Pacific maps become available, and for good reason. ![]() ![]() Scenario Mode offers 40 maps in total: 11 each for the Axis and the Allies in Europe, and then another 9 for each side in the Pacific. For a few scenarios, you need to protect specific areas for a set number of turns, but very often your goal on each map is the same: clear a path to the enemy’s capital and secure it. The single-player gameplay revolves around moving infantry, tanks, artillery, and other units around a hexagonal map in order to capture and defend cities and destroy enemy forces. Using the directional and face buttons or the touchscreen to control your units feels natural and effortless. Developed by EasyTech and Published by CIRCLE Entertainment, World Conqueror X’s mobile origins show clearly in how fast and easy the game plays. 5/9/2023 0 Comments Stronghold kingdoms mmoYour vassals and parishioners will look to you for guidance and leadership. ![]() Be aware though, as your power grows so does your responsibility. The Steam Starter Pack is perfect for new players looking to kick start their medieval domination in Stronghold Kingdoms. Build an Online Stronghold Crush the invading hordes with impenetrable castle defences. Farm peacefully, engage in political mind games or lay siege to sworn enemies in a richly-depicted medieval world with millions of other players. Stronghold Kingdoms is the MMO successor to the Stronghold castle building series, most famous for the original Stronghold (2001) and Stronghold: Crusader. Starting as a humble peasant, each promotion brings with it valuable research points to spend on trading, diplomacy, warfare, farming, religion and more. Live the life of a medieval lord online in Stronghold Kingdoms, the world’s first Castle MMO. While an impregnable castle should be at the heart of any lord or lady’s domain, you can also specialise with a vast research tree. Besiege the castle that’s never been taken, overthrow ruthless tyrants, bankroll your faction’s war effort, pillage your neighbour’s resources, peacefully raise cattle or do it all! A range of stats, rankings and achievements gives every player something to aim for, from ‘Banquet King’ and ‘Peacebringer’ to ‘Besieger of the Month’ and ‘Lionheart’! Factions, elections, liege lords and their vassals all provide a real sense of structured community, with many different ways to chat with other players, discuss strategies and build allegiances. ![]() ![]() Those which come through our recommended scrobbling API (Scrobble 2.0), which are part of a single long lived session.Scrobbles themselves also break down into two kinds: API requests where a user is logging in, creating a session (perhaps for scrobbling or other logged-in features).Our API traffic breaks down broadly into three kinds: That would not be acceptable! Tailoring the approach to the types of traffic we serveĪt this point it’s worth examining the types of API traffic we receive, and adjusting the strategy in a more nuanced way. With tens of thousands of writes per second, it would not be possible to take it offline and even the time taken to deploy a configuration change (were we to try to make the switch to the new Redis “instantaneously” with a configuration change to the app) could cause some users scrobbles to be lost, as they’re unable to create a session to submit them through. Use the cloud database directly - API app creation re-enabled Redis Do it twice - sometimes, you’ll need to add extra steps to tear down data you created the first time, to ensure the process is truly repeatable at the time you need it to go smoothly. It’s also extremely valuable to do a dry run, with a detailed set of repeatable instructions, to find out how long this process will take. You may need to make some manual additions to the process to ensure the correct permissions on your tables - it’s worth examining all the queries your apps do to check you have all the required permissions covered! So you have to study the options to pg_dump to make sure you are dumping the structure and data, but nothing extra such as the user accounts. One point to note about dumping and restoring Postgres from your own deployment into a managed system (such as Google CloudSQL) is that you probably want the database users to be managed by Google Cloud - and that means they will not be part of your database dump, and the login credentials will likely be different. The migration time here was under an hour - not so bad. ![]() The strategy we chose here was to make the API database read-only, then export the data and import it into the new instance in the cloud, before pointing both new and old API stacks to the new database. Fortunately for us, all API keys and application data exist in the Redis cache, and so the consequence of turning Postgres off entirely is limited: for a period of time, you would not be able to register a new API key (as a developer), but other than that there is no user visible impact. However, neither of them support having more than one instance which is the Primary - it’s only possible to write to one of them, meaning that at first, the new deployment must be configured to access the database and cache of the old deployment. One of the key challenges to overcome is that both the caching layer we use (Redis) and the database (Postgres) support replication, to keep two copies in different locations in sync. Failure to share the session cache could cause a user to be unexpectedly logged out of the app they’re using - perhaps more than once. So, both the old and new deployments have to serve the same data, and a log-in through one entrypoint must create a session that works at either entrypoint. For some period of time - perhaps even days - traffic will still be sent via the old address. But those familiar with DNS will know that a change like this is not instantaneous. It arbitrates between anonymous and logged-in features, and it has to accept users’ scrobbles quickly and reliably, whilst rejecting API abuse and ensuring that the service provided to apps is fast and fair.įrom the outside, the main visible change is that the DNS entry for ws. has to change to a new IP address. Our API Filter application deals with all of the methods on our API page, as well as the legacy Scrobble API, which is still actively used by some third party apps. The vast majority of this traffic comes through single URL: ws. the data which enables users to be logged in within an app) a cache, accessed thousands of times per second, to support API Sessions (i.e.a database of API keys and applications.The API speaks to many of the same backends as the web pages on the site, but it has a few aspects which are specific to the API itself: But, for several reasons, this is tricky! Structure of our API service ![]() The aim was to make the change in a way that users would not even notice. One of the more difficult challenges faced when moving the Last.fm infrastructure into the cloud was to move our live API traffic, which receives tens of thousands of requests per second, with no disruption to the millions of users who use it on a daily basis. 5/9/2023 0 Comments Biting the bullet hard tips![]() The expansion in capital expenditure reiterates the government’s commitment to promoting investment-led growth. The FY22 Budget has reinforced growth as the driver of India’s transformation. But it was an expensive investment, and looking at it purely in terms of hours saved, will take a few years to pay off.Growth can only be unleashed through biting the tough bullet of reforms. I think moving forward with Swift will be more efficient and more enjoyable. I'm dreading maintaining some of my other apps that are still in Objective-C. Now that I've gotten through it, I'm already used to Swift, and Objective-C feels awkward. I would recommend doing any refactoring before or after the conversion, but not combining it with the conversion. It was tempting to do some refactoring at the same time as the conversion, but this usually created more messes. (I was ready to buy one a few weeks into this, but I'm holding out for a 16" with Apple Silicon.) I have a three-year old MacBook Pro and could have benefitted from a faster computer. Sometimes the interface was so slow I had to copy code into BBEdit, work on it there for a while, then copy it back into Xcode. Often the compiler just gave up and didn't show me anything. Xcode really bogged down after converting a large file and trying to show all the new errors that generated. Even so, I think the project would have been impractical without these tools. If you don't mind potentially adopting a new style guide, that will be a big chunk of work you won't have to do. I spent around a quarter of the project time stubbornly putting my code back to the way I wrote it. They also both stripped out the explicit use of self (or this) when referring to class variables, which I consistently do in all my code. For example, they both stripped out parentheses from complex conditional expressions that weren't strictly necessary but that made the expressions more readable. More annoyingly, both imposed some coding style and formatting changes that I didn't agree with. Both of these tools required some manual cleanup after converting. ![]() I used Swiftify's Advanced Project Converter (but just converted a few files at a time as they recommend), which is similar to the Java to Kotlin converter built into Android Studio. this all required rework and sometimes wasn't evident until testing revealed new bugs. Dictionaries aren't objects, properties aren't atomic, similar types like Float and CGFloat aren't interchangeable. I think Swift is simply more different from Obj-C than Kotlin is from Java, in syntax and functionality. Xcode does more enforcing of Swift style, like renaming my functions, but that didn't work consistently and required a lot of manual cleanup. I wrote more about this on StackOverflow, but this Apple site won't let me link to that (?!?!). I was spending so much time trying to get Obj-C and Swift code to work together that I finally gave up and didn't even try to build again until all the files were converted. Obj-C/Swift interoperability is not nearly as smooth as Java/Kotlin interoperability. The Objective-C to Swift conversion took twice as many hours as the Java to Kotlin conversion. I previously converted the Android version of the same app from Java to Kotlin, so I have that experience for comparison. So I can partially answer my own question.įirst, it was harder than I expected. ![]() I went ahead with this project and am at the beta testing stage now. ![]() Simply retyping thousands of lines of code with a new syntax can be exhausting, though. I'm expecting this to be easier than that since most of the classes and frameworks are the same, but with slightly different names and a very different syntax. What made you decide to go for it, was it easier or harder than you expected, are you happy with the results?īTW, I ported some of my apps to Android back in 2013, so I have some sense of the scale of the project. My question is more general: if you migrated a large project, I'd be curious to hear something about your overall experience. I've found some good tips for managing the migration, including this article: This confirms that the time is right to make this investment. For example, new framework documentation only includes Swift code samples, while older documentation includes both. At the same time, I've been noticing a stronger bias toward Swift in Apple's documentation and code samples. Then this year, the economic slowdown from COVID has given me more time, and I've decided to tackle it this fall. I've kept an eye on Swift and started some new projects in Swift, but the task of rewriting my existing apps has been too big to make a priority. I've been publishing iOS apps since 2009, a couple of which have grown quite large in that time (over 200 classes in the largest), all in the original Objective-C language. 5/9/2023 0 Comments Mitoza walkthrough![]() ![]() Go downstairs and return to the torture room hallway.You want to have that gun and extra ammo. Explore the house for anything you missed.Put all the eggs in the basket in this room.Ignore the black keys and count the white keys.Go downstairs into the room with the piano.There is a cabinet on the wall in this room. In the same room, use the rope on the large cabinet.Go to the bedroom with the TV and use the tape.Go upstairs and return to the room you found the black light.Interact with the camera in the kitchen and get the TAPE. In one of the rooms is a body on the floor tied with rope. If you got the gun, you should reload it now, so you don’t have to do it later. Use the letter opener on the cabinet at the end of the hallway.Investigate the room and interact with the cabinet.Use the medium key on the door upstairs in the hall on the way to the attic.To the character’s right is a hole in the floor.Return upstairs and go through the red door in the kitchen to the living room.Use the letter opener on it to get a MAGNET.Near the doorway across from the mattresses is a tucked-away cabinet. Go to the basement and find the room with the mattresses on the floor.In the room with the lamps is a cabinet at the end of the room.In the kitchen near the sink is a cabinet.There are several places you can use the letter opener.Go downstairs and investigate the head.Search the dresser with the globe on it.I recommend you save before going further up. Go to the kitchen and use the DOOR KNOB on the door by the fridge.In one of the dark rooms is a CROWBAR lying on a sofa.Equip the flashlight and go to the basement.Use the SMALL KEY on the door underneath the stairs. Adjust yourself to make sure you’ll run in the right direction.You can find a note on the table and a PENCIL in the kitchen drawer near the stove. ![]() Go to the kitchen and get the MUG on the table. Near the window by the stairs is a fusebox. It’s a room with a TV, in the dresser by the bed in a FUSE. Across from it is another door with a keypad. Return to the hallway where you found the large door.It’s empty, but there is a number written inside. Right across from the showers is locker 1024, which you can interact with.Use the SCREWDRIVER on the drain cover and get a KEY.In the room with the lockers, find the showers and open the very last curtain.It’s hidden away in a small area near the TV. It should be safe to return by the time you find the room with the lockers.There is a SCREWDRIVER in this room, but you may not find it in time.Find the large door in the hall and enter. Go into the door in the back and exit the washroom.Go into the washroom and hide in a stall. Hug the wall to the character’s right until you come across a door.It’s finicky, so walk along with the gate and use the key until it works. Continue hugging the left side wall until you come to another security fence.Hug the wall to the character’s left until you find a KEY near the mall’s entrance.Hug the wall to the character’s right until you come to a security gate. |